The seven missions in IRIDIUM 33 should feel like a journey, not the same battlefield in different colours. We have been giving each location a stronger identity, from the harbor's layered docks to the canyon's winding river and the frozen valley's deep crevasse.

Small structures, roads, shadows and moving clouds help the scenery feel connected as it passes beneath the ship. We are keeping the action readable above it all: the world should be interesting to look at, but never hide a bullet or an escape route.