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IRIDIUM 33 title and player ship between gameplay over Cobalt Harbor and Amber Canyon

IN DEVELOPMENT

IRIDIUM 33

The first signal was a warning. Seven alien beacons are calling an invasion fleet. Get airborne, break the signal, and stop the arrival.

About

IRIDIUM 33 is a fast vertical arcade shooter with a seven-stage pixel-art campaign. Fly from a coastal base through overgrown ruins, desert canyons, frozen valleys, volcanic foundries and a towering city, before taking the fight to an orbital station.

In this science-fiction story, a lost satellite’s final transmission holds the coordinates of seven alien beacons. Each has its own guardian. Silence them all before the fleet reaches Earth.

Features

  • Seven distinct environments with layered scrolling scenery, deep shadows and a consistent overhead perspective
  • Unique bosses with chained bullet patterns, sweeping beams and ramming attacks
  • Fast movement, weapon upgrades and bombs, with clear enemy-entry warnings
  • Crisp native-resolution pixel art, glass canopies and detailed mechanical enemies
  • Original chiptune music for the stages, bosses and story
  • Score chains, high scores and campaign continues

CURRENT BUILD

Screenshots

Gameplay over Cobalt Harbor’s industrial docks and Verdant Rift’s forest ruins
From the coastal defences of Cobalt Harbor to the overgrown ruins of Verdant Rift.
The sandstone river canyon of Amber Canyon beside Cryo Spire’s frozen valley
Follow the river through Amber Canyon, then descend into the frozen valleys of Cryo Spire.
Lava channels and foundries in Ember Foundry beside the city streets of Storm Citadel
Cross the lava channels of Ember Foundry and the rooftops of Storm Citadel.
Void Reactor’s orbital scaffolding and the glass-canopied Dune Scorpion boss above the canyon
Take the fight into orbit. Each of the seven beacons has its own guardian.